Soulbound
Your sister has been in a coma since the accident. Then you wake up in the Half-Light — a shadow world where beings born of doubt, wrath and guilt block the way to her. At the end of the map, there is a bridge. And someone guarding it.
Soulbound blends deckbuilder and visual novel: travel a branching map and fight turn-based card battles — but every attack and every block is a timing move: hit the right moment for critical strikes and perfect blocks.
Your companions aren't equipment, they're living cards: Mira, Jaro and Yuna talk during battle, react to each other, and grow closer to you. Joining you is their choice — and those who trust you unlock new cards, combos and joint special attacks.
- Branching map with shops, a smith, rest sites, treasures and elite beings - Timing combat: critical hits and perfect blocks instead of pure math
- Relationship system with dates, training and
- Combos and Ultras when companions fight back to back
- Victory isn't the end: endless loops with rising difficulty
- Fully playable in English and German
Prototype note: This is an early test build. Srt, music is intentionally absent for now,balancing is work in progress. Feedback is very welcome!
Controls: Mouse (drag cards, click at the right moment), ESC to pause.
Credits: Made with Godot Engine. Font "Cinzel"
Sounds: www.epidemicsound.com



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